The Chain runs on two clocks at once. The real-world clock is yours — auctions, seasons, deposits, the countdown. The in-game clock is the world's own narrative time. They move together during active seasons — and diverge deliberately between chapters. This page is the canonical mapping. If any surface disagrees with this table, this table wins.
Dutch auction Nov 11, 2026 · TGE Nov 22 · Season 0 opens Nov 30. Seasons of 14 days, back to back. The Crack arrives October 2029. Everything you can calendar, invoice, or countdown lives here.
The Signal is detected in 2028. Chapter 1 is the year the world learns to listen. Then three years of silence — the Long Listen, 2029–2031 — and in December 2031, the quantum break: The Crack. The fiction runs ahead of reality, on purpose — by exactly four years.
| Arc | Real world | In-game year | Clock |
|---|---|---|---|
| Auction · TGE | Nov 11 → 22, 2026 | — | real only |
| The Signal emerges — S0 opens | Nov 30, 2026 | 2028 | 1 : 1 |
| Chapter 1 — Signal (S0–S26) | Nov 30 2026 → ~Dec 8 2027 | 2028 | 1 : 1 |
| The Rising launches | ~May 2028 | 2031+ era | 1 : 1 |
| PostBTC decision gate | Nov 2027 | — | real only |
| The Crack — S26 finale resolves into the break; Chapter 2 opens | Dec 2027 | Dec 2031 | scene-cut |
| The Long Listen — 2029–2031 | the chapter break (zero real time) | 3 narrative years | told, not played |
| PostBTC era (S27+) | Dec 2027 → | 2031+ | 1 : 1 |
CANON SOURCES — Whitepaper v5.2 (timeline anchors) · EHI Narrative Bible v4 · GAME-ARCHITECTURE-FINAL (Aug 16, corrected Sept 10 2026)
Maintained at agents.game/timeline · discrepancies: this page governs until the whitepaper says otherwise.